Home Forums Game Frame Game Frame Art Gallery Dragon Warrior NES animation Reply To: Dragon Warrior NES animation

#1065
jsmith
Participant

Made a couple more. The config.ini offsets combined with a frame-by-frame BMP files make some a movement effect pretty easy to get compared to trying to make 16×16 frames with the combined movements included. The downside is that it looks like using the “panoff” option requires basing the sprites on a black background.

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