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The Game Frame is 24-bit, so I’m not sure how many shades are technically possible between white and red, but it should be more than 256. In any case, there really is no practical limit to the number of frames in an animation since you can link together multiple animations.
For standard multi-file animations like those that come on the Game Frame (0.bmp, 1.bmp, 2.bmp, etc.) the limit should be around 65,000 frames (FAT32 limitation).