Home Forums Game Frame General Discussion Idea: Game Frame Simulator

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  • #610
    fogleman
    Participant

    I’ve started working on a Game Frame “simulator”…

    http://i.imgur.com/nvcQIcV.png

    Could be a good way to see what the bitmaps will look like on the frame while editing.

    #613
    fogleman
    Participant

    Jeremy, can you provide me with your highest-resolution image of a single, white LED in the game frame? For the purposes of a mask image for rendering in the simulator. My current one is attached.

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    #622
    Jeremy Williams
    Keymaster

    Way cool. By white, I assume you mean lit, not unlit. Because both are technically white, like a movie screen. Here you go!

    If you’re going for scale, the center of each pixel is 1cm away from the center of adjacent ones, and the black lines between them are about .8mm wide. Can’t wait to see this!

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    #632
    fogleman
    Participant

    Ok, here it is. I did this in Objective-C / Cocoa, so it’s Mac OS X only. If there is enough interest, I can look at Windows and / or Linux too.

    I’d like to support animations, but I need more information on how those work.

    It watches the files you’ve opened for changes. So the idea is that you use this alongside your pixel editing app.

    The code is on GitHub:

    https://github.com/fogleman/GameFrame

    Here is the download:

    http://www.michaelfogleman.com/static/GameFrame.app.zip

    #645
    micro
    Participant

    Hey
    thanks very much for this!
    really cool to see a preview of the Gameframe… its even bigger than i thought 🙂 (ajusted the size of the programm with a measuring tape)
    Want it! Now! 😉

    #646
    Damage
    Participant

    I would just like to raise my hand as one who would be interested in a windows version. I don’t own a mac :'(

    The program looks really cool tho, could you post some updated screenshots?

    #647
    fogleman
    Participant

    I’m working on handling image sequences. So far it only works with vertical image sequences in a single large image. Here’s an example:

    http://i.imgur.com/ucZ6HiD.gif

    #648
    fogleman
    Participant

    FYI, I’ve uploaded a newer build. Same URL.

    http://www.michaelfogleman.com/static/GameFrame.app.zip

    #655
    Jeremy Williams
    Keymaster

    This is absolutely remarkable! You just pass it a PNG file, and it works flawlessly. The way you overlay the pixel texture with the color value is spot on. I even got animations to play. Nice work. I’ll get the animation specs up here tomorrow. It’s been an insanely busy day.

    #658
    fogleman
    Participant

    It should work with BMP too… have you tried?

    #665
    Dudemullet
    Participant

    This looks amazing, thanks fogleman.

    #666
    Jeremy Williams
    Keymaster

    I’m sure it does. I’m on PC most of the time these days, and just hopped into OS X yesterday and downloaded some graphics from the web to try your tool real quickly.

    #682
    fogleman
    Participant

    Not sure if this is cool / useful or just silly:

    http://i.imgur.com/ENGIRgk.png

    Thoughts? Could use a higher-res image, especially with extra wall around the frame so I can still fill the window when it’s not square.

    #683
    fogleman
    Participant

    Here it is animated:

    http://i.imgur.com/pHyS6pv.gif

    #712
    fogleman
    Participant
Viewing 15 posts - 1 through 15 (of 27 total)
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