Does it work with a sequence of BMPs in a directory as the actual GameFrame does? I’m generating some animations programmatically and it’s really slowing me down to keep moving the memory card back and forth; the simulator would be perfect, but I’m generating separate BMPs.
Thanks for the update! it does load and animate the directories, except that the images are double size (i.e. one pixel in my BMP is displayed as two pixels in the simulator). Loading individual BMPs works fine.