Home › Forums › Game Frame › Game Frame Art Gallery › How do we create Pixel Art? › Reply To: How do we create Pixel Art?
March 13, 2014 at 1:09 am #709
Arg, I was using a signed Int (16 bit) to store the height, so your high resolution broke that. I changed it to unsigned and it reads the resolution correctly now (positive) but it breaks something else down the chain. I’ll look deeper tonight.