October 23, 2016 at 3:37 pm #3036
I have some questions about how to do things on the GameFrame via IFTTT. For example we have some Arlo cameras outside and I decided I would test IF one of them detects motions to THEN ? (I am attaching to the “Particle” device) My options are:
I set it to “Alert” but have no idea what that will do. If I change it to “Play” how can I set the animation I want? I guess I need to know what these functions do and what parameters they can take (if any) or am I way off base.October 23, 2016 at 4:18 pm #3037
You’re absolutely right. I need to provide documentation for this, and I’ll write that up tonight. In the meantime, explore the recipes I’ve published and you might be able to deduce what you need.
In short, Alerts are intended to play non-looping, one-shot animations like the ones in inside the /wifi folder on your microSD card (e.g. /00system/wifi/email). Alerts are cool because they flash the screen yellow before the animation, play, and then resume the previously playing animation exactly where it was.
Play simply plays the animation you pass, stopping the currently playing animation and not flashing the screen.
In either case, you can pass any animation (e.g. /bird, /dance, /00system/wifi/twitter). Just be careful with Alerts because if you pass it a looping animation, it will loop forever! 🙂October 23, 2016 at 4:50 pm #3038
I noticed on your IIS alert there is an option for the animation path. When I select “alert” I don’t get an “animation path” parameter I get “with input (Function Input)” and it shows the “Arlo” text fields. Obviously I have messed up somewhere but not sure how to see the same parameters.October 23, 2016 at 4:57 pm #3039
Huh, that’s interesting. Try erasing whatever is in that field and typing in the following:
00system/wifi/issOctober 23, 2016 at 5:01 pm #3040
By the way, the SMS recipe is great for testing. Just set that up and then text commands like…
Alert 00system/wifi/issOctober 23, 2016 at 5:27 pm #3041
Yep, I filled in the “with input (Function Input)” with the parameter and that seems to work. I’m curious why yours is named differently though.October 23, 2016 at 7:42 pm #3046
Maybe you could attach a screen shot of what you see?October 23, 2016 at 7:49 pm #3047
Here is a screenshot of the “THAT” screen
Attachments:You must be logged in to view attached files.October 23, 2016 at 8:07 pm #3049
Okay, that’s the standard “THAT” screen for Particle’s Call a Function action. I would expect you to see that if you’re making your own recipe, but not if you use one of my recipes. Are you making your own? Also, I don’t see anything about Arlo there…?October 23, 2016 at 8:10 pm #3050
I think I get it now. I’ll include instructions on creating your own recipes from scratch in the docs.October 23, 2016 at 8:15 pm #3051
I used a an SMS to cause a Play function and created a new recipe (which is what I thought I needed to do). This wasn’t the Arlo example but an SMS test I made. The function text “with input (Function Input)” looks the same in each case for me. I’m sorry if I didn’t understand I’m a IFTTT noob.October 23, 2016 at 8:17 pm #3052
Oh, for SMS use the recipe I’ve already shared here. Simple.October 24, 2016 at 4:21 am #3110
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