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  • in reply to: my own frame #851
    andy
    Participant

    Sure 🙂

    The adafruit panels have resistors on the top side which is stopping the grid from sitting flush on the pcb, which is why i’m getting the bleed between pixels.

    Here’s another (poor quality) video of the frame running in spectrum analyser mode
    https://vine.co/v/MOPKM3rQzwF

    Any tips on how to take a decent video? – I’m guessing it’s time to ditch the iphone and use a proper camera.

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    in reply to: my own frame #846
    andy
    Participant

    Bad form replying to my own post, but a quick follow up.
    I 3D printed a grid to space the LEDs away from glass/vellum. First prototype, and I’m blown away by the difference.

    https://vine.co/v/MOdgaWPMnwA

    There’s a tiny little bit of bleed from one square to another (only really noticeable when one pixel is bright white, and the next one turned off, but for a first pass it looks great.

    Need to work out how to take a decent video of it now, sometimes getting a flickery effect on camera which can’t be seen by eye.

    https://vine.co/v/MOd6PdU6t9X

    Cheers,
    Andy

    in reply to: my own frame #824
    andy
    Participant

    Thanks for the kind words. Really must get around to implementing a grid to space the vellum from the LEDs on mine to give it that proper GameFrame look.

    Quite understand that you need to freeze the code. Just thought it might be worth sharing another setting that gives a different effect.

    Cheers

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