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Viewing 9 posts - 1 through 9 (of 9 total)
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  • in reply to: Gameboy Animation #4810
    Digital Nemesis
    Participant

    Thank you! Enjoy.

    in reply to: Flame #3763
    Digital Nemesis
    Participant

    Flame Preview. Animation is pretty fluid.

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    in reply to: Gameboy Animation #3761
    Digital Nemesis
    Participant

    GameBoy preview. I animated Tetris playing inside as well.

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    in reply to: TESTED Logo #3759
    Digital Nemesis
    Participant

    Logo Preview

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    in reply to: Train Clock Idea #860
    Digital Nemesis
    Participant

    The hour hand is 2 pixels thick and minute hand is 1 pixel thick and one pixel longer.

    Starts at 12:00 o’clock but would probably have to animate the clock every at 5 second intervals and create clock hands for each minute then.

    Will see what I can do.

    What does Grey look like on Game Frame? Does it show up well?

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    in reply to: Train Clock Idea #857
    Digital Nemesis
    Participant

    Changed it again. Placing hand positions more consistent.

    in reply to: Train Clock Idea #855
    Digital Nemesis
    Participant

    Here is a file that has all the time in 5 min increments and separate Hour, Minute and Second hands to get Game Frame to look like above.

    Changed background and minute hand width.

    in reply to: How do we create Pixel Art? #840
    Digital Nemesis
    Participant

    Oh can’t add PSD.

    Here is external link to get my file:

    http://members.shaw.ca/digitalnemesis/Gameboy.psd

    Cheers!

    in reply to: How do we create Pixel Art? #839
    Digital Nemesis
    Participant

    Hmmmm…. I think I am officially confused at the exact criteria needed. I used Photon Storm to get a good looking 256 pixel Gameboy and animated Tetris on it with Pixaki on iPad 4 to export to Photoshop on my MacBook Pro 10.8.5. Now I have this PSD with 25 layers of animation and no hope of outputting it to a filmstrip with Photoshop CS6 since Imagestitch only works on Mavericks not Mountain Lion (can’t upgrade now, have a quad boot, java and VPN issues on Mavericks, blah blah blah…)

    Is there a method using an interface other than terminal to stitch these and I don’t get any response from GameFrame simulator when I add an internet 24-bit BMP into it (run Game Frame – File – Open – XXXXX.BMP)

    I want to dump a truckload of artwork into this project and just need a simpler method of getting there, any thoughts?

    I attached the GameBoy.PSD file!

Viewing 9 posts - 1 through 9 (of 9 total)