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  • in reply to: Building my own GameFrame – Please Help! #3660
    Simon
    Participant

    Hello Jeremy,

    thank you very much for the reply. I also want to highly commend you for sharing your sourcecode and answering to the questions of us self-tinkers. The price for the GameFrame is more than reasonable in my opinion. But I prefer to build it myself 🙂

    The sticker on my matrix states APA102 and when I flash the *.hex from your Github the LEDs remain dark. In the *.ino of the same repository it states “#define LED_TYPE SK9822” which is why I assumed that you were actually using these instead of APA102.

    I read that you are using FastLED 3.1.2pre. I’m using FastLED 3001000. when using FastLED 3.1.3 it compiles but the matrix remains dark, even when using APA102 as a type. SK9822 however does not compile with FastLED 3001000.

    Tomorrow I’ll try to look for more clones of the APA102. Would not surprise me if I got something completely different from ordered 🙂 It’s 2 am in Germany so I better get some sleep now. Anyway, keeping in mind that I want to put it on my wall and never adjust anything it is working well enough.

    Concerning the video: Here you can see it directly going to the game when pressing “next” while having the clock option chosen. Here is another one where I change some settings.

    Edit: At first I thought it might have to do with debouncing, but why would it count a “menu” press first as a “next” and then as a “menu” press.

    in reply to: Building my own GameFrame – Please Help! #3657
    Simon
    Participant

    Hm, there still appears to be something wrong. When I press “Menu” short the menu won’t open. I have to press several times for it to appear and then it is very hard to set something.

    The only way to adjust something is to stay in the menu item before the setting I want to adjust, push the “next” button to adjust the setting I want to change but as soon as I press “menu” again he will also press “next” one last time, changing the setting again. Is this the way it is intended?

    in reply to: Building my own GameFrame – Please Help! #3656
    Simon
    Participant

    Alright 🙂 Had the time to try again and it seems to be working now.

    But it was mirrored vertically so I adjusted the function getIndex function. There is now a bool you can put to true if it is mirrored.

    I also adjusted the LED type to APA102. you can find the ino here and the HEX here.

    I also created a quick protoboard that already incorporates the WiFi-adapter. Use at your own risk and double check the connections. You can use BlackBoard designer to open the file. Otherwise see here: top wires, bottom wires, parts (the two switches are on the underside), altogether. Just imagine that the pin headers are actually pin sockets…

    in reply to: Building my own GameFrame – Please Help! #3644
    Simon
    Participant

    I’ve also got problems. For me it does not even compile, even though I’m using Arduino IDE 1.6.3 and TD 1.22 as well as the included libraries.

    I tried it three times:
    1. main computer
    2. old computer (first time I used Arduino IDE on that PC)
    3. Virtualbox VM (brand new install)

    The errors are always the same. See attached file.

    Anyone understand where the errors are coming from? Otherwise, I would be grateful if someone could send me the *.hex where

    #define LED_TYPE SK9822

    is changed to

    #define LED_TYPE APA102

    ? I’ve got a prefabbed 16×16 APA102 matrix I’d like to use.

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