Forum Replies Created
November 4, 2019 at 2:30 am in reply to: Art for Divoom Pixoo #4578November 2, 2019 at 10:07 am in reply to: Art for Divoom Pixoo #4573
Oh, I found many of the Gameframe included animations SOMEwhere in the user uploads. Plus two of the ones I created for the forum (from other internet sources).
Enclosed a selection of 88 animations people uploaded there, ready to go on a Gameframe. To keep filesize small, there are no previes GIFs in the ZIP. Three GIFs to get you an idea of what is inside.January 30, 2019 at 4:15 pm in reply to: Some new ones. #4385
Okay, three more. And now off to bed.January 30, 2019 at 3:37 pm in reply to: Flappy Bird #4384
Finally! 🙂January 30, 2019 at 3:19 pm in reply to: Some new ones. #4379
And my favourite one of the batch. And a bonus. I apparently made six instead of five.January 30, 2019 at 3:16 pm in reply to: Some new ones. #4374December 11, 2018 at 5:20 am in reply to: Three-headed Monkey (Island) #4346
Yeah, I am running latest official (a year old?) firmware on WiFi. I did notice that after uploading something the next 10 to 15 seconds the Gameframe skips on animations badly, but then settles. But this if for a different thread. Let me check if I uploaded the correct version.
5 – Miro
6 – Mondrian
9 – Rembrandt (Golden Helmet)
10 – Casper David Friedrich
12 – Manet
13 – August Macke, Turkish Cafe
I have tried some other, could only find three more that work. Most others simply get too pixelated to recognize. So I never completed another set. Please find Nighthawk (Hopper) and Rabbit (Dürer) enclosed as Bitmaps.December 10, 2018 at 1:11 pm in reply to: Some new animated Christmas animations #4334
These are FANTASTIC! Thank you!
Grüße aus Deutschland!February 26, 2018 at 1:15 pm in reply to: New Firmware! Need testers! #4073
…and I found it on GitHub.
I was looking for a fade between images – if I run a “slideshow” of frames with 10000 ms delay rather than a fade between anims, but I will give it a try!
Thanks for keeping the Game Frame alive and kicking!
BorisFebruary 26, 2018 at 1:08 pm in reply to: New Firmware! Need testers! #4072
Jeremy, you mentioned a new FADE feature in another thread but I can’t find any documentation for it?
Thanks for helping,
BorisDecember 11, 2017 at 12:42 am in reply to: Does moveX actually work? #3987
Just saw this thread and, even if nobody is around for the answer anymore, the secret is to create a 31×16 image. When you duplicate your image you need to cut the rightmost line (32) off because otherwise this is displayed twice. Then the scroll is smooth.December 11, 2017 at 12:39 am in reply to: Jeremy, are you still working on Gameframe? #3986
@patrick: Thank you, tried that some months ago and did hit the wall that I shut off the Gameframe overnight and the IFTTT service then fails regularly and is shut off sooner or later.
@jeremy: As I seem to be one of the very few currently active users, I totally understand if you’d spend your time with other projects. But here is my wishlist based on the last six months of use, sorted from “Should be easy” to “Is a lot of work most likely”.
Expansion of the time feature to not only switch brightness but also modes. So Clock.ini could have a list like the abcX list for brightness where I can change between Gallery and FX (for example) or start specific animations at a specific time independently of the internet.
Fadein/Fadeout and Scroll function for BMP lists. So config.ini could define:
Fade = 300 (gives a 300 msecond fade from black into the picture, then displays for the framerate defined, then fades to black in 300 msecond then fades in the next picture).
Scroll = X (scrolls one BMP out and the other in. X could be 1 2 3 4 (for directions) 5 (random direction).
Speed = 300 (the duration of the scroll in mseconds)
More FX or FX modes where parameters could be modified via fx.ini files to create variations.
That’s quite a list for Santa… 🙂
Again, please don’t feel pressured to make stuff for the one German guy asking for it.
All the best,
BorisDecember 10, 2017 at 2:32 am in reply to: Five new Hexeosis animations #3975December 10, 2017 at 2:31 am in reply to: Five new Hexeosis animations #3970